We Never Really Told People How to Use Mods: Warframe's New Quest Corrects a Longstanding Issue
The space ninja adventure known as Warframe, a title where you might encounter bizarre cosmic entities and pilot futuristic vehicles, has released a major update. This latest expansion showcases the distinctive charm that has come to define Warframe in recent years.
The new content, released on Wednesday, adds a new mushroom-themed warframe that performs a unique animation, along with a whole new explorable fungal area. However, it also revisits core concepts, with another quest aimed at making sure this complicated, expansive 12-year-old MMO is accessible for new players.
A Quest Called "The Teacher"
Called “The Teacher,” this is the highly anticipated mission that instructs Warframe players on how to use one of the game's fundamental yet complex systems: modding.
In Warframe, mods are augments that can be added to your character or your weapons to improve their stats. They range from the straightforward (boosting power or shortening reload times) to the devastatingly complex. Content creators often craft hour-long videos about optimized loadouts that use powerful mods in combination to create devastating effects.
“I think a lot of people were maybe getting into the early game, encountering mods without grasping their purpose,” said a lead narrative designer. “I think it was really important, at the end of the quest, for players to think, ‘Wow, modding is interesting. I'd like to experiment further.’”
Teamwork in Action
“The Teacher” was developed in a collaboration between the core team, who handled the story elements, and a supporting studio, who crafted the gameplay, which will appear early in the game.
In the quest, the player is tasked with obtaining a new segment for their spaceship, but they’re confronted by a formidable foe called Teshin, who takes away the player’s abilities and close-combat arms, and compels them to use the mod system to effectively show its potential.
Many of the external team were longtime players, but others had never played before, according to a lead designer. It was this outside perspective that was essential.
“Our initial step involved observing new players and go right play through the tutorial and take prodigious notes on everywhere they fell out,” the designer said. Early-game menu pop-ups introduced players to modding. But the team noted that they didn’t work on everyone.
“Some people didn't see basic instructions where it's flashing on the screen saying put the mod in the slot,” he said.
Addressing a Real Need
Warframe’s mods allow players to create stupidly powerful synergies that turn the screen into a blitz of numbers. But "The Teacher" focuses on different aspects. There will be some long-time players who desire more advanced content, like optimizing for endgame challenges. But it became clear that the mission addresses a genuine oversight for early players — and that doing so isn’t as simple as it looks.
“There’s lots of little tweaks and little subtle things in the background there to just demonstrate the possibilities rather than explain it outright,” the designer said. For example, one of the goals of “The Teacher” is to show how mods can create powerful elemental status effects; in this case, Magnetic damage that eats chunks out of enemy shields.
“We had to change the weapon to be a rapid-fire gun, because it better demonstrates the effect frequency,” the designer said. “However, the goal isn't to explicitly tell players, 'with a basic modification, you only got a low probability to trigger a special damage type.' How can you teach this mechanic effectively?”
Veterans will instinctively look for that kind of weapon effect and understand how it works, but beginners require instruction to pay attention to these things.
“It’s not a kind of game development that we previously focused on just because that hasn't been our focus,” said a story developer. “However, this oversight meant that players weren't properly taught the modding system.”
Months of Effort
“There’s so much that goes into just making a really simple mission that — frankly — you can complete quickly,” said the designer. “Yet it represents extensive development for many team members.”
The designer was visibly glowing with excitement over being able to work on a game that he loves — and to design content featuring a preferred figure.
“I'm a huge fan of Teshin,” he said. “He embodies everything my younger self found awesome.”
Improving the New Player Experience
In the 12 years since its release, Warframe has been in a ongoing struggle with its own new user introduction. There are lots of complex systems that players can ignore initially — and won’t even have access to until much later. And others, like modding, that increase in depth depending on your level of engagement. An update earlier this year streamlined the early game so that players could reach Warframe’s mind-bending plot developments with less time on the grind up front.
With “The Teacher,” it’s clear that the developers are doubling down on a commitment to make sure Warframe’s initial hours doesn’t stay locked in 2013. New players can get their foot in the door — even if they miss the menu prompts.