Behind the Scenes of Fallout, Gaming’s Most Unexpected TV Hit
The post-apocalyptic TV series has come back to streaming services, and it's safe to say that audiences were delightfully shocked by the caliber of its debut season. By portraying the retro-futuristic, nuclear-ravaged United States through the lenses of three different characters, it succeeded in capturing different facets of the player's journey.
There was vault-dweller Lucy, striving to act with integrity and learning that the barren landscape made that very difficult; Max, the Brotherhood of Steel initiate, who begins to question his faction's leadership and unleashes significant chaos in mechanized battle suit; and the Ghoul, a breakout character who has completely shed any sense of morality out in the radioactive wastes.
Building Anticipation for a New Chapter
The debut season's finale revealed key information about who helped cause the nuclear war that condemned a society in bomb-proof bunkers for centuries. It also posed plenty of questions unanswered for the next installment – and, this time, anticipations are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan.
“Starting the first season, people were like, ‘Just get it right’,” adds the game director. “We are ecstatic with the reception to the show, so this time people are bringing more eagerness and new expectations.”
A New Vegas Vibe for Season Two
The new season is set in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and characters in the series, despite the fact that it was a bit broken at launch.
“It embodies a arid atmosphere, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That dusty, blasted-out iconic highway aesthetic of the game is so much enjoyable to bring into the show.”
In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators indicate that it acknowledges the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is praised for its physical authenticity – its production team ensured authentic items and locations were fabricated, echoing the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a video game, is to appear as if it’s authentic.”
In fact, almost each creature you see on-screen is practical, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are brought to life with practical effects, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is crafted by accomplished storytellers who are also passionate gamers, in collaboration with the visionaries behind the video games. This shared passion for the universe is apparent in the finished show.
The new batch of episodes is launching on a weekly basis rather than as a binge-able batch, offering a different experience from the initial release. This format will allow for a different viewing experience, something the team themselves are eager to observe.
“It delves deeper, it’s larger in scale, it’s funnier, it has a lot of surprises,” teases Howard. “I’m looking forward to seeing what people think.”